GEL  2
GEL is a library for Geometry and Linear Algebra
Public Member Functions
GLGraphics::GLViewController Class Reference

#include <GLViewController.h>

List of all members.

Public Member Functions

 GLViewController (int _WINX, int _WINY, const CGLA::Vec3f &_centre, float _rad)
void grab_ball (TrackBallAction action, const CGLA::Vec2i &pos)
 Grab ball takes an action and a mouse position.
void roll_ball (const CGLA::Vec2i &pos)
 Roll virtual trackball (pass just mouse position).
void release_ball ()
 Release the virtual trackball.
bool try_spin ()
 Try to spind the trackball - called from idle.
void set_gl_modelview ()
 Setup GL modelview matrix.
void reset_projection ()
 Reset projection. Called initially, when window size has changed or when user zooms.
void reshape (int W, int H)
 Reshape window.
void set_near_and_far ()
 Set near and far planes.
void set_centre (const CGLA::Vec3f &c)
 Set centre of ball.
void set_rotation (const CGLA::Quatf &qrot)
void set_eye_dist (float rad)
 Set eye distance.
float get_eye_dist () const
 Returns eye distance.
void get_view_param (CGLA::Vec3f &e, CGLA::Vec3f &c, CGLA::Vec3f &u) const
 Get viewing parameters: eye, centre, up.
bool load (std::ifstream &)
 Load trackball from stream.
bool save (std::ofstream &) const
 Save trackball to stream.

Detailed Description

The GLViewController is a more high level component than a trackball. The idea behind GLViewController is to handle setting up the projection and changing the viewport when the window is reshaped. Basically the raw mouse position and related info is sent to the view controller which takes care of the rest.


Constructor & Destructor Documentation

GLGraphics::GLViewController::GLViewController ( int  _WINX,
int  _WINY,
const CGLA::Vec3f _centre,
float  _rad 
)

Constructor which accepts the window dimensions as well as the world center and the radius which should be construed as the distance to the observer


The documentation for this class was generated from the following files:
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