Major League Wizardry: Game Engine |
Phillip Morten Barth
|
Abstract | The goal of this project is to design and implement a flexible game engine based on the rules for the collectable card game, Major League Wizardry. |
Type | Bachelor thesis [Academic thesis] |
Year | 2014 |
Publisher | Technical University of Denmark, Department of Applied Mathematics and Computer Science |
Address | Richard Petersens Plads, Building 324, DK-2800 Kgs. Lyngby, Denmark, compute@compute.dtu.dk |
Series | B.Sc.-2014 |
Note | DTU supervisor: Ekkart Kindler, ekki@dtu.dk, DTU Compute |
Electronic version(s) | [pdf] |
Publication link | http://www.compute.dtu.dk/English.aspx |
BibTeX data | [bibtex] |
IMM Group(s) | Computer Science & Engineering |