Automated Planning in Computer Games |
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Abstract | This paper introduces Hierarchical Task Networks (HTN) as an alternative to Finite StateMachines for controlling bots in Unreal Tournament. The challenges within the domain are identified and corresponding improvements to the HTN are proposed. Finally a solution is implemented in Java by using the GameBots mod for Unreal Tournament. |
Type | Bachelor of Engineering thesis [Academic thesis] |
Year | 2008 |
Publisher | Informatics and Mathematical Modelling, Technical University of Denmark, DTU |
Address | Richard Petersens Plads, Building 321, DK-2800 Kgs. Lyngby |
Series | IMM-B.Sc-2008-02 |
Note | Supervised by Assoc. Professor Thomas Bolander, IMM, DTU. |
Electronic version(s) | [pdf] |
BibTeX data | [bibtex] |
IMM Group(s) | Computer Science & Engineering |