Automated Planning in Computer Games



AbstractThis paper introduces Hierarchical Task Networks (HTN) as an alternative to Finite StateMachines for controlling bots in Unreal Tournament. The challenges within the domain are identified and corresponding improvements to the HTN are proposed. Finally a solution is implemented in Java by using the GameBots mod for Unreal Tournament.
TypeBachelor of Engineering thesis [Academic thesis]
Year2008
PublisherInformatics and Mathematical Modelling, Technical University of Denmark, DTU
AddressRichard Petersens Plads, Building 321, DK-2800 Kgs. Lyngby
SeriesIMM-B.Sc-2008-02
NoteSupervised by Assoc. Professor Thomas Bolander, IMM, DTU.
Electronic version(s)[pdf]
BibTeX data [bibtex]
IMM Group(s)Computer Science & Engineering