A.I. in board games | Aron Lindberg
| Abstract | In this thesis, a board game named Kolibrat is implemented in the Objective-C programming language and Apple Computers Cocoa API. Besides from documenting this work, the thesis focus on the development of artificial players. | Type | Bachelor of Engineering thesis [Academic thesis] | Year | 2007 | Publisher | Informatics and Mathematical Modelling, Technical University of Denmark, DTU | Address | Richard Petersens Plads, Building 321, DK-2800 Kgs. Lyngby | Series | IMM-B.Sc-2007-18 | Note | Supervised by Thomas Bolander, IMM, DTU. | Electronic version(s) | [pdf] | BibTeX data | [bibtex] | IMM Group(s) | Computer Science & Engineering |
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