A.I. in board games

Aron Lindberg

AbstractIn this thesis, a board game named Kolibrat is implemented in the Objective-C programming language and Apple Computers Cocoa API. Besides from documenting this work, the thesis focus on the development of artificial players.
TypeBachelor of Engineering thesis [Academic thesis]
Year2007
PublisherInformatics and Mathematical Modelling, Technical University of Denmark, DTU
AddressRichard Petersens Plads, Building 321, DK-2800 Kgs. Lyngby
SeriesIMM-B.Sc-2007-18
NoteSupervised by Thomas Bolander, IMM, DTU.
Electronic version(s)[pdf]
BibTeX data [bibtex]
IMM Group(s)Computer Science & Engineering