This is the complete list of members for
Geometry::BoundingLNode< BoxType >, including all inherited members.
| BoundingLNode(const Triangle &_tri) (defined in Geometry::BoundingLNode< BoxType >) | Geometry::BoundingLNode< BoxType > | [inline] |
| BoundingNode(const BoxType &box) (defined in Geometry::BoundingNode< BoxType >) | Geometry::BoundingNode< BoxType > | [inline] |
| build(std::vector< Triangle > &triangles) (defined in Geometry::BoundingNode< BoxType >) | Geometry::BoundingNode< BoxType > | [static] |
| get_tri() const (defined in Geometry::BoundingLNode< BoxType >) | Geometry::BoundingLNode< BoxType > | [inline] |
| intersect(const CGLA::Vec3f &, const CGLA::Vec3f &, float &) const | Geometry::BoundingLNode< BoxType > | [inline, virtual] |
| intersect(Ray &r) const (defined in Geometry::BoundingLNode< BoxType >) | Geometry::BoundingLNode< BoxType > | [inline, virtual] |
| intersect_cnt(const CGLA::Vec3f &, const CGLA::Vec3f &) const | Geometry::BoundingLNode< BoxType > | [inline, virtual] |
| is_leaf() const (defined in Geometry::BoundingLNode< BoxType >) | Geometry::BoundingLNode< BoxType > | [inline, virtual] |
| sq_distance(const CGLA::Vec3f &, float &, float &, float &) const | Geometry::BoundingLNode< BoxType > | [inline, virtual] |
| ~BoundingLNode() (defined in Geometry::BoundingLNode< BoxType >) | Geometry::BoundingLNode< BoxType > | [inline, virtual] |
| ~BoundingNode() (defined in Geometry::BoundingNode< BoxType >) | Geometry::BoundingNode< BoxType > | [inline, virtual] |