This is the complete list of members for
Geometry::BoundingINode< BoxType >, including all inherited members.
BoundingINode(const BoxType &box, BoundingNode< BoxType > *_left, BoundingNode< BoxType > *_right) (defined in Geometry::BoundingINode< BoxType >) | Geometry::BoundingINode< BoxType > | [inline] |
BoundingNode(const BoxType &box) (defined in Geometry::BoundingNode< BoxType >) | Geometry::BoundingNode< BoxType > | [inline] |
build(std::vector< Triangle > &triangles) (defined in Geometry::BoundingNode< BoxType >) | Geometry::BoundingNode< BoxType > | [static] |
get_left() const (defined in Geometry::BoundingINode< BoxType >) | Geometry::BoundingINode< BoxType > | [inline] |
get_right() const (defined in Geometry::BoundingINode< BoxType >) | Geometry::BoundingINode< BoxType > | [inline] |
intersect(const CGLA::Vec3f &, const CGLA::Vec3f &, float &) const | Geometry::BoundingINode< BoxType > | [virtual] |
intersect(Ray &r) const (defined in Geometry::BoundingINode< BoxType >) | Geometry::BoundingINode< BoxType > | [virtual] |
intersect_cnt(const CGLA::Vec3f &, const CGLA::Vec3f &) const | Geometry::BoundingINode< BoxType > | [virtual] |
sq_distance(const CGLA::Vec3f &, float &, float &, float &) const | Geometry::BoundingNode< BoxType > | [virtual] |
~BoundingINode() (defined in Geometry::BoundingINode< BoxType >) | Geometry::BoundingINode< BoxType > | [inline, virtual] |
~BoundingNode() (defined in Geometry::BoundingNode< BoxType >) | Geometry::BoundingNode< BoxType > | [inline, virtual] |