GEL  2
GEL is a library for Geometry and Linear Algebra
Geometry::BoundingINode< BoxType > Member List
This is the complete list of members for Geometry::BoundingINode< BoxType >, including all inherited members.
BoundingINode(const BoxType &box, BoundingNode< BoxType > *_left, BoundingNode< BoxType > *_right) (defined in Geometry::BoundingINode< BoxType >)Geometry::BoundingINode< BoxType > [inline]
BoundingNode(const BoxType &box) (defined in Geometry::BoundingNode< BoxType >)Geometry::BoundingNode< BoxType > [inline]
build(std::vector< Triangle > &triangles) (defined in Geometry::BoundingNode< BoxType >)Geometry::BoundingNode< BoxType > [static]
get_left() const (defined in Geometry::BoundingINode< BoxType >)Geometry::BoundingINode< BoxType > [inline]
get_right() const (defined in Geometry::BoundingINode< BoxType >)Geometry::BoundingINode< BoxType > [inline]
intersect(const CGLA::Vec3f &, const CGLA::Vec3f &, float &) const Geometry::BoundingINode< BoxType > [virtual]
intersect(Ray &r) const (defined in Geometry::BoundingINode< BoxType >)Geometry::BoundingINode< BoxType > [virtual]
intersect_cnt(const CGLA::Vec3f &, const CGLA::Vec3f &) const Geometry::BoundingINode< BoxType > [virtual]
sq_distance(const CGLA::Vec3f &, float &, float &, float &) const Geometry::BoundingNode< BoxType > [virtual]
~BoundingINode() (defined in Geometry::BoundingINode< BoxType >)Geometry::BoundingINode< BoxType > [inline, virtual]
~BoundingNode() (defined in Geometry::BoundingNode< BoxType >)Geometry::BoundingNode< BoxType > [inline, virtual]
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