, including all inherited members.
apply(const Vec3d &vec) const | CGLA::ArithQuat< double, Vec3d, Quatd > | [inline] |
apply_unit(const Vec3d &vec) const | CGLA::ArithQuat< double, Vec3d, Quatd > | [inline] |
ArithQuat() | CGLA::ArithQuat< double, Vec3d, Quatd > | [inline] |
ArithQuat(const Vec3d &imaginary, doublereal=1.0f) | CGLA::ArithQuat< double, Vec3d, Quatd > | [inline] |
ArithQuat(doublex, doubley, doublez, double_qw) | CGLA::ArithQuat< double, Vec3d, Quatd > | [inline] |
conjugate() const | CGLA::ArithQuat< double, Vec3d, Quatd > | [inline] |
get(double &x, double &y, double &z, double &_qw) const | CGLA::ArithQuat< double, Vec3d, Quatd > | [inline] |
get_imaginary_part() const | CGLA::ArithQuat< double, Vec3d, Quatd > | [inline] |
get_Mat3x3d() const | CGLA::Quatd | [inline] |
get_Mat4x4d() const | CGLA::Quatd | [inline] |
get_real_part() const | CGLA::ArithQuat< double, Vec3d, Quatd > | [inline] |
get_rot(double &angle, Vec3d &v) | CGLA::ArithQuat< double, Vec3d, Quatd > | [inline] |
identity_Quatd() | CGLA::Quatd | [inline] |
inverse() const | CGLA::ArithQuat< double, Vec3d, Quatd > | [inline] |
make_rot(doubleangle, const Vec3d &v) | CGLA::ArithQuat< double, Vec3d, Quatd > | [inline] |
make_rot(const Vec3d &s, const Vec3d &t) | CGLA::ArithQuat< double, Vec3d, Quatd > | [inline] |
make_rot(ArithSqMatFloat< VT, MT, ROWS > &m) | CGLA::ArithQuat< double, Vec3d, Quatd > | [inline] |
norm() const | CGLA::ArithQuat< double, Vec3d, Quatd > | [inline] |
normalize() | CGLA::ArithQuat< double, Vec3d, Quatd > | [inline] |
operator!=(const ArithQuat< double, Vec3d, Quatd > &q) const (defined in CGLA::ArithQuat< double, Vec3d, Quatd >) | CGLA::ArithQuat< double, Vec3d, Quatd > | [inline] |
operator*(const ArithQuat< double, Vec3d, Quatd > &q) const | CGLA::ArithQuat< double, Vec3d, Quatd > | [inline] |
operator*(doublescalar) const | CGLA::ArithQuat< double, Vec3d, Quatd > | [inline] |
operator+(const ArithQuat< double, Vec3d, Quatd > &q) const | CGLA::ArithQuat< double, Vec3d, Quatd > | [inline] |
operator-() const | CGLA::ArithQuat< double, Vec3d, Quatd > | [inline] |
operator==(const ArithQuat< double, Vec3d, Quatd > &q) const (defined in CGLA::ArithQuat< double, Vec3d, Quatd >) | CGLA::ArithQuat< double, Vec3d, Quatd > | [inline] |
Quatd() (defined in CGLA::Quatd) | CGLA::Quatd | [inline] |
Quatd(const Vec3d &imaginary, double real=1.0) | CGLA::Quatd | [inline] |
Quatd(double x, double y, double z, double _qw) | CGLA::Quatd | [inline] |
Quatd(const Vec4d &v) | CGLA::Quatd | [inline, explicit] |
qv | CGLA::ArithQuat< double, Vec3d, Quatd > | |
qw | CGLA::ArithQuat< double, Vec3d, Quatd > | |
set(const Vec3d &imaginary, doublereal=1.0f) | CGLA::ArithQuat< double, Vec3d, Quatd > | [inline] |
set(doublex, doubley, doublez, double_qw) (defined in CGLA::ArithQuat< double, Vec3d, Quatd >) | CGLA::ArithQuat< double, Vec3d, Quatd > | [inline] |