Project number 9998
Cities in games are often static enviroments which have been preprocessed either by designers or by procedural engines. Growth of a city may have been simulated with a series of era's each with its own city model. In our project we aim to create an engine that will allow for a more dynamic, procedurally growing city, letting the user/player gain influence on this development. The project should build upon the research in L-systems. Algorithms built upon this, have shown to be good models for the simulation of city growth.
Erik Livermore
Simon Tobiasen