The Shader Day

Event has passed, slides now available


Image by Kim Steen Petersen and Bjarke Jakobsen

On Tuesday, November 26, a small, informal, workshop called the Shader Day was hosted at IMM. Briefly, the idea was to give a series of talks about computer graphics with emphasis on real-time shading. The motivation was the many new features of consumer graphics hardware.

The shader day was a great success, especially taking into consideration just how "low key" an event it was. Let alone the fact that so many people showed up (between 30 and 40), even though the event was not very widely announced, indicates that there is a great interest in computer graphics in Denmark. Therefore, it is likely that we will host other such workshops in the not too distant future.

Links to slides have been added to the program. Unfortunately, it has not been possible to publish all slides here.

PROGRAM

10:00 Welcome and overview.
10:10 Niels Jørgen Christensen: From Global Illumination to Real Time Rendering
10:50 Bent D. Larsen: The Rendering Pipeline
11:00 Kim Steen Petersen: Vertex Programs and Register Combiners on NV2x
11:25 Andreas Bærentzen: Texture Shaders on NV2x
 
12:00 LUNCH ---
 
13:00 Bent D. Larsen: C for Graphics
13:30 Thomas Rued: Direct3D - a practical introduction
13:50 Bent D. Larsen: BRDFs in realtime rendering
 
14:15 BREAK ---
 
14:30 Daniel Povlsen: Ray tracing on programmable graphics hardware
15:10 Bjarke Jakobsen: Soft Shadows using visibility approximation
15:40 Andreas Bærentzen: Volume Rendering using programmable hw
16:00 Thomas Rued: Optimization of Real Time Rendering
16:20 PANEL: The future of graphics and programmable shading.

graphics@imm.dtu.dk



J. Andreas Baerentzen