The next question that naturally arises is: How should one describe a shape? In everyday conversation unknown shapes are often described by referring to well-known shapes - e.g. "Italy has the shape of a boot". Such descriptions can obviously not be utilized in an algorithmic framework. One way of representing shape is by locating a finite number of points on the outline. Consequently the concept of a landmark is adapted [20]:
A mathematical representation of an n-point shape in k dimensions could be concatenating each dimension in a kn-vector. The vector representation for planar shapes would then be:
| (20.1) |
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(20.2) |
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(20.3) |
| (20.4) |
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(20.6) |
Definition 3: Texture is the pixel intensities across the object in question (if necessary after a suitable normalization).A vector is chosen, as the mathematical representation of texture, where m denotes the number of pixel samples over the object surface:
| (20.7) |
| b = Q c | (20.9) |
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(20.10) |
| (20.11) |
| (20.12) |
| (20.13) |
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