Program
0800 Registration, Exhibition, Demonstrations, Coffee, and Rolls
0900 Welcome and Introduction.
Professor Knut Conradsen, IMM, DTU
0910 A Soft Shadow Volume Algorithm and its Hardware Implications
0955 Coffee, exhibition, demonstrations
1010 Tools & Middleware : The making of Bukkazoom
1030 Physically-based Animation as Used in the Computer Game
Hitman
1105 Coffee, exhibition, demonstrations
1120 Using RenderWare Graphics in Prototyping and Producing Console Games
1155 IGDA Presentation,
1200 Lunch, exhibition, demonstrations
1335 An Application Specific Reconfigurable Graphics Processor
1355 The Design and Implementation Methodology for ATI's Hardware
1415 Coffee, exhibition, demonstrations
1430 Optimizing for DirectX,
1515 Soft Shadows
1525 Coffee, exhibition, demonstrations
1540 Stereoscopic Rendering in Real-time Using ColorCode 3D
1550 Point Rendering
1600 Real-Time Global Illumination
1610 Introduction to High-Level Shading Language,
1635 Coffee, exhibition, demonstrations
1650 Demo Session: Real Time Posters
1755 Light Supper
2000 The Movie TRON
We reserve the right to make minor adjustments to the
program
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