Rendering of Navigation Lights
|Martin Skytte Kristensen|
|Abstract||The goal of the thesis is to improve the rendering of Aids to Navigation (ATON) in the ship simulator developed by FORCE Technology using a simplified model for light diffraction in the human eye. The rendering is based on High Dynamic Range (HDR) intensities specified in candelas instead of empirical RGB values relative to display intensity. The light sources are modeled as angularly masked isotropic light sources.|
The thesis explains the background and related works on how to display a HDR image on a display with limited dynamic range.
The thesis presents a real-time method for rendering the glare of ATON lights using billboards in a consistent way for sub pixel and supra pixel sizes. The method can generate glare based on spectral rendering for actual light spectra.
|Type||Master's thesis [Academic thesis]|
|Publisher||Technical University of Denmark, DTU Informatics, E-mail: firstname.lastname@example.org|
|Address||Asmussens Alle, Building 305, DK-2800 Kgs. Lyngby, Denmark|
|Note||DTU supervisor: Jeppe Revall Frisvad, email@example.com, DTU Informatics|
|BibTeX data|| [bibtex]|
|IMM Group(s)||Image Analysis & Computer Graphics|