Real time rendering of skeletal implicit surfaces

Olivier Rouiller

AbstractThis report summarizes and presents my work during my master project at the Computer graphics and Image analysis at the Technical University of Denmark. This six-month work was focused on geometric modelling and rendering with implicit surfaces. My objective was to study recent methods for ray-tracing implicit surfaces on the GPU and to adapt them to render models modelled by their skeleton. The motivation was to use the simplicity that provide skeletal implicit surfaces to model surfaces without having to tessellate them as it is usually done. In order to be interesting, the method had to allow animation and texturing, thus being usable to render characters for example, and to be able to be used for real time applications.
TypeMaster's thesis [Academic thesis]
Year2011
PublisherTechnical University of Denmark, DTU Informatics, E-mail: reception@imm.dtu.dk
AddressAsmussens Alle, Building 305, DK-2800 Kgs. Lyngby, Denmark
SeriesIMM-M.Sc.-2011-66
Note
Electronic version(s)[pdf]
Publication linkhttp://www.imm.dtu.dk/English.aspx
BibTeX data [bibtex]
IMM Group(s)Image Analysis & Computer Graphics