Variational Volumetric Surface Reconstruction from



AbstractReconstruction of smooth surfaces from point sets is an important problem in many applications since this sort of data often appear in real-life scenarios. This paper presents method for solving this this problem at interactive
rates by means of second order energy minimization obtained by solving △2 = 0 on a discrete scalar field using an iterative multigrid approach. Every step in the reconstruction process takes place on the GPU. Consequently, the surface is immediately available for any standard volume visualization method utilizing packed volume textures. This eliminates the need for lare amounts of texture transfers or a costly polygonization step.
TypeConference paper [With referee]
ConferenceIEEE/EG International Symposium on Volume Graphics
Year2007    Month September
Electronic version(s)[pdf]
BibTeX data [bibtex]
IMM Group(s)Image Analysis & Computer Graphics