@TECHREPORT\{IMM2001-0803, author = "B. D. Larsen and K. S. Petersen and B. Jakobsen", title = "Deformable skinning on bones", year = "2001", month = "jun", keywords = "Skin, Animation", number = "", series = "", institution = "Technical University of Denmark", address = "", type = "", url = "http://www2.compute.dtu.dk/pubdb/pubs/803-full.html", abstract = "Applying skin to a model is a relatively simple task to implement. Nonetheless it seems that no good resource exists that describes both the concepts and math necessary to understand and implement skinning. The intention of this article is an attempt to give a thoroughly description of the theoretical and mathematical background of skin-ning." }