@MASTERSTHESIS\{IMM2013-06648, author = "R. K. Jradi", title = "Social Voxel Level Editor", year = "2013", school = "Technical University of Denmark, Department of Applied Mathematics and Computer Science", address = "Matematiktorvet, Building 303B, {DK-}2800 Kgs. Lyngby, Denmark, compute@compute.dtu.dk", type = "", note = "{DTU} supervisors: Michael Kai Petersen, mkai@dtu.dk, {DTU} Compute, and Jakob Eg Larsen, jaeg@dtu.dk, {DTU} Compute", url = "http://www.compute.dtu.dk/English.aspx", abstract = "In this project, a tablet-sized prototype has been developed. The application is a platform for gamers to create, discover, play and share user generated content for a hypothetical game. All user generated content is made of cubes called voxels. Behavioural science and persuasive technology, along with existing related games in the market today (e.g. Minecraft, Vox and Lego) have been used for the analysis of user needs and for the conceptualization and design of the prototype application. The platform attempts to encourage the user to engage in the content creation and further increase the creative experience of creating content using a social dimension." }