@MASTERSTHESIS\{IMM2012-06489, author = "M. S. Kristensen", title = "Rendering of Navigation Lights", year = "2012", school = "Technical University of Denmark, {DTU} Informatics, {E-}mail: reception@imm.dtu.dk", address = "Asmussens Alle, Building 305, {DK-}2800 Kgs. Lyngby, Denmark", type = "", note = "{DTU} supervisor: Jeppe Revall Frisvad, jrf@imm.dtu.dk, {DTU} Informatics", url = "http://www.imm.dtu.dk/English.aspx", abstract = "The goal of the thesis is to improve the rendering of Aids to Navigation (ATON) in the ship simulator developed by {FORCE} Technology using a simplified model for light diffraction in the human eye. The rendering is based on High Dynamic Range (HDR) intensities specified in candelas instead of empirical {RGB} values relative to display intensity. The light sources are modeled as angularly masked isotropic light sources. The thesis explains the background and related works on how to display a {HDR} image on a display with limited dynamic range. The thesis presents a real-time method for rendering the glare of {ATON} lights using billboards in a consistent way for sub pixel and supra pixel sizes. The method can generate glare based on spectral rendering for actual light spectra." }