@MASTERSTHESIS\{IMM2006-04599, author = "S. Larsen", title = "Real-time Caustics", year = "2006", school = "Informatics and Mathematical Modelling, Technical University of Denmark, {DTU}", address = "Richard Petersens Plads, Building 321, {DK-}2800 Kgs. Lyngby", type = "", note = "Supervised by Bent D. Larsen, {IMM}.", url = "http://www2.compute.dtu.dk/pubdb/pubs/4599-full.html", abstract = "A caustic is a lighting effect that occurs in nature and due to the beauty of the effect, the computer graphics field is interested in simulating it. The effect has successfully been simulated in off-line rendering and attempts have been made to adapt an algorithm for the effect in realtime rendering. However none of the fast algorithms has established itself as the standard method in the computer graphics industries. This thesis attempts to sum up what algorithms has been attempted to simulate caustics in real-time and suggest an improved algorithm." }