@CONFERENCE\{IMM2005-04046, author = "J. R. Frisvad and N. J. Christensen and P. Falster", title = "Lighting effects for mobile games", year = "2005", month = "nov", keywords = "lighting effects, mobile games, shadows, fog synthesis, real-time", pages = "13-18", booktitle = "Proceedings of {SIGRAD} 2005, Special Theme: Mobile Graphics", volume = "", series = "", editor = "Tomas Akenine-M{\"{o}}ller", publisher = "Link{\"{o}}ping University Electronic Press", organization = "", address = "Link{\"{o}}ping, Sweden", url = "http://www.ep.liu.se/ecp/016/", abstract = "Adapting games to the miniature screens and limited processing power of mobile phones is quite a challenge. To accommodate these technical limitations, mobile games are often two-dimensional (2D), tile-based, and seen from above. Such games rarely present much creativity with respect to dynamic lighting. Textures are merely plastered onto the tiles. A recent game release has, however, shown that effects such as dynamic light sources can spice up a mobile game of this type quite a bit. In this paper we carry the idea of dynamic lighting effects for tile-based {2D} games even further. In particular, we present simple and efficient techniques for shadows and fluctuating fog which can greatly improve the gamer's visual experience.", isbn_issn = "9185457868" }