@CONFERENCE\{IMM2005-03896, author = "J. R. Frisvad and P. Falster and G. L. M{\o}ller and N. J. Christensen", title = "Knowledge exchange between agents in real-time environments", year = "2005", month = "oct", keywords = "agents for games, knowledge exchange, logic, learning, multi-agent systems, real-time animation, synthetic characters", pages = "127-132", booktitle = "Proceedings of the International Conference on Computer Animation and Social Agents ({CASA} 2005)", volume = "", series = "", editor = "George Baciu, Ming C. Lin, Rynson W. H. Lau, and Daniel Thalmann", publisher = "The Hong Kong Polytechnic University", organization = "", address = "Hung Hom, Kowloon, Hong Kong", url = "http://www2.compute.dtu.dk/pubdb/pubs/3896-full.html", abstract = "To obtain unpredictable social interaction between autonomous agents in real-time environments, we present a simple method for logic-based knowledge exchange. A method which is able to form new knowledge rather than do simple exchange of particular rules found in predetermined rule sets. The applicability of our concept is demonstrated through a simple visualization of a real-time {3D} environment, where agents seek to persuade opponents to join their team. This is done through cooperation with friends and education of neutral agents.", isbn_issn = "9623674775" }