Deformable skinning on bones |
Bent Dalgaard Larsen, Kim Steen Petersen, Bjarke Jakobsen
|
Abstract | Applying skin to a model is a relatively simple task to implement.
Nonetheless it seems that no good resource exists that describes both
the concepts and math necessary to understand and implement skinning.
The intention of this article is an attempt to give a thoroughly
description of the theoretical and mathematical background of skin-ning. |
Keywords | Skin, Animation |
Type | Technical report |
Year | 2001 Month June |
Publisher | Technical University of Denmark |
Electronic version(s) | [pdf] |
BibTeX data | [bibtex] |
IMM Group(s) | Image Analysis & Computer Graphics |