Real-time Procedural Generation of Environments |
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Abstract | The goal of this thesis has been to create a technology allowing users to generate levels for a specific game using paper, pen and the camera of a mobile device. The thesis describes the design and methods for extracting and handling input, as well as procedurally generating an environment.
A prototype, which is able to generate levels from drawing on paper, as well as allowing the user play them, has been created. The users having tested the prototype showed great interest, amazement and satisfaction. We have therefore reached our goal. |
Type | Master's thesis [Academic thesis] |
Year | 2014 |
Publisher | Technical University of Denmark, Department of Applied Mathematics and Computer Science |
Address | Richard Petersens Plads, Building 324, DK-2800 Kgs. Lyngby, Denmark, compute@compute.dtu.dk |
Series | DTU Compute M.Sc.-2014 |
Note | Supervised by Associate Professor Michael Rose, mros@dtu.dk, DTU Compute |
Electronic version(s) | [pdf] |
Publication link | http://www.compute.dtu.dk/English.aspx |
BibTeX data | [bibtex] |
IMM Group(s) | Image Analysis & Computer Graphics |