@MISC\{IMM2013-06624, author = "M. Lundt", title = "Spil til undervisning - Et computerspil til matematikundervisning i folkeskolen", year = "2013", publisher = "Technical University of Denmark, Department of Applied Mathematics and Computer Science", address = "Matematiktorvet, Building 303B, {DK-}2800 Kgs. Lyngby, Denmark, compute@compute.dtu.dk", note = "Supervisors: Jeppe Revall Frisvad, jerf@dtu.dk, {DTU} Compute, og Niels J{\o}rgen Christensen, {DTU} Compute", url = "http://www.compute.dtu.dk/English.aspx", abstract = "In today’s elementary school pupils are having problems relating math in to their daily life. The pupils are looking for patterns when they get a math problem and if they can’t find the pattern they can’t solve the problem. If they don’t figure this out they have problems solving math problems when they get older and are going to get some tough years in elementary school. To help pupils in elementary school a computer game is needed. The game is going to challenge the pupils into breaking these patterns so they can solve the problems without matching with their own pattern. The pupils’ interest for the game should be in focus so the pupils are excited to play with math. This project shows how the math game has been developed from analyzing pupils, game development to the finishing product. The math game are focusing on the number line. Some numbers are falling from above and should be placed on the number line. The game has been made to be played on a web page so a web page should be made. The web page has been made with login so the pupils have their own account with their highscore. The teachers then have the option to get a view of the pupils and how they are doing. This is to help the pupils as the teacher can get an overview of how the pupils are doing and if they need further challenges or not. The game has been tested in two school classes with younger pupils to see if it has any math game potential." }