@MISC\{IMM2012-06333, author = "A. Hern\'{a}ndez-Reindel", title = "Visually Realistic Tunneling of Volumetric Terrain in Real-Time", year = "2012", publisher = "Technical University of Denmark, {DTU} Informatics, {E-}mail: reception@imm.dtu.dk", address = "Asmussens Alle, Building 305, {DK-}2800 Kgs. Lyngby, Denmark", note = "Supervised by Associate Professor J. Andreas B{\ae}rentzen, jab@imm.dtu.dk, {DTU} Informatics", url = "http://www.imm.dtu.dk/English.aspx", abstract = "Environments of today’s world of computer games are generally static. This project tries to find a technique to make environments destructible. The purpose of this project is to demonstrate a technique to produce a dynamic {3D} environment for real-time simulation. The idea is to build a volume based {3D} Voxel world grid where a changeable polygon mesh surface is drawn. To demonstrate possible functions of this method a mesh surface hill is constructed for creating tunnels." }