Lighting effects for mobile games |
|
| Abstract | Adapting games to the miniature screens and limited processing power
of mobile phones is quite a challenge. To accommodate these
technical limitations, mobile games are often two-dimensional (2D),
tile-based, and seen from above. Such games rarely present much
creativity with respect to dynamic lighting. Textures are merely
plastered onto the tiles. A recent game release has, however, shown
that effects such as dynamic light sources can spice up a mobile
game of this type quite a bit. In this paper we carry the idea of
dynamic lighting effects for tile-based 2D games even further. In
particular, we present simple and efficient techniques for shadows
and fluctuating fog which can greatly improve the gamer's visual
experience. |
| Keywords | lighting effects, mobile games, shadows, fog synthesis, real-time |
| Type | Conference paper [With referee] |
| Conference | Proceedings of SIGRAD 2005, Special Theme: Mobile Graphics |
| Editors | |
| Year | 2005 Month November pp. 13-18 |
| Publisher | |
| Address | |
| ISBN / ISSN | 9185457868 |
| Electronic version(s) | [pdf] |
| Publication link | http://www.ep.liu.se/ecp/016/ |
| BibTeX data | [bibtex] |
| IMM Group(s) | Image Analysis & Computer Graphics |