Lighting effects for mobile games



AbstractAdapting games to the miniature screens and limited processing power
of mobile phones is quite a challenge. To accommodate these
technical limitations, mobile games are often two-dimensional (2D),
tile-based, and seen from above. Such games rarely present much
creativity with respect to dynamic lighting. Textures are merely
plastered onto the tiles. A recent game release has, however, shown
that effects such as dynamic light sources can spice up a mobile
game of this type quite a bit. In this paper we carry the idea of
dynamic lighting effects for tile-based 2D games even further. In
particular, we present simple and efficient techniques for shadows
and fluctuating fog which can greatly improve the gamer's visual
experience.
Keywordslighting effects, mobile games, shadows, fog synthesis, real-time
TypeConference paper [With referee]
ConferenceProceedings of SIGRAD 2005, Special Theme: Mobile Graphics
Editors
Year2005    Month November    pp. 13-18
Publisher
Address
ISBN / ISSN9185457868
Electronic version(s)[pdf]
Publication linkhttp://www.ep.liu.se/ecp/016/
BibTeX data [bibtex]
IMM Group(s)Image Analysis & Computer Graphics