Lighting effects for mobile games |
|
Abstract | Adapting games to the miniature screens and limited processing power
of mobile phones is quite a challenge. To accommodate these
technical limitations, mobile games are often two-dimensional (2D),
tile-based, and seen from above. Such games rarely present much
creativity with respect to dynamic lighting. Textures are merely
plastered onto the tiles. A recent game release has, however, shown
that effects such as dynamic light sources can spice up a mobile
game of this type quite a bit. In this paper we carry the idea of
dynamic lighting effects for tile-based 2D games even further. In
particular, we present simple and efficient techniques for shadows
and fluctuating fog which can greatly improve the gamer's visual
experience. |
Keywords | lighting effects, mobile games, shadows, fog synthesis, real-time |
Type | Conference paper [With referee] |
Conference | Proceedings of SIGRAD 2005, Special Theme: Mobile Graphics |
Editors | |
Year | 2005 Month November pp. 13-18 |
Publisher | |
Address | |
ISBN / ISSN | 9185457868 |
Electronic version(s) | [pdf] |
Publication link | http://www.ep.liu.se/ecp/016/ |
BibTeX data | [bibtex] |
IMM Group(s) | Image Analysis & Computer Graphics |