@MASTERSTHESIS\{IMM2004-03144, author = "P. Slotsbo", title = "3D-interactive and view dependent stereo rendering", year = "2004", keywords = "(3D-)interaction, view-dependent, web-camera, real-time, meanshift, color-tracking, camera-calibration, texture-volume.", school = "Informatics and Mathematical Modelling, Technical University of Denmark, {DTU}", address = "Richard Petersens Plads, Building 321, {DK-}2800 Kgs. Lyngby", type = "", note = "Supervised by associate professor Niels J{\o}rgen Christensen and M.Sc., Ph.D. Andreas B{\ae}rentzen", url = "http://www2.compute.dtu.dk/pubdb/pubs/3144-full.html", abstract = "The development of hardware and software is accelerating. Web cameras have become common and cheap, algorithms in image analysis are getting more advanced, and computer s processing power has increased so that more advanced image analyses can run real-time. These advances open new possibilities of interaction via web cameras, and are the foundation for a concept which is proposed and implemented in this thesis. The concept is based on real-time computer graphics, anaglyph stereoscopics, image analysis object tracking, {2D} to {3D} reconstruction, camera calibration and off-the-shelf hardware in form of webcams and a desktop computer. It is shown through the implementation that it is possible, with these components, to build the system on a desktop computer setup for the cost of two off-the-shelf webcams. The implementation can produce a view dependent {2D} stereo projection of the {3D-}data onto the screen enabling true moving parallax using viewer tracking. It is possible to interact with the {3D-}data (E.g. moving, rotating, editing or drawing coarse sketches in {3D}.) in an intuitive way using a tracked pointing device. In Danish: Udviklingen inden for hardware og software er accelererende. Web-kamera er blevet almindelige og billige, algoritmer inden for billedanalyse bliver mere avancerede og computere er blevet s{\aa} kraftfulde, at mere avancerede billedanalyse algoritmer kan k{\o}re i realtid. Denne udvikling {\aa}bner op for nye muligheder indenfor interaktion vha. web-kamera og er grundlaget for konceptet, som foresl{\aa}s og implementeres i dette thesis. Konceptet er baseret p{\aa} realtids computer grafik, anaglyph stereoskopi, objekt detektion vha. billede analyse, {2D} til {3D} rekonstruktion, kamera kalibrering og standard hardware i form af almindelige web-kameraer og en personlig computer. Gennem implementeringen er det vist at det med disse elementer er muligt at bygge systemet p{\aa} en personlig computer for prisen af to web-kameraer. Implementeringen kan skabe en synspunktsafh{\ae}ngig {2D} stereo projektion af {3D-}data p{\aa} sk{\ae}rmen med korrekt bev{\ae}gelses parallakse, idet brugeren f{\o}lges optisk. Det er muligt at interagere med disse {3D-}data (fx flytte, rotere, editere eller tegne grove skitser i {3D}) p{\aa} en intuitiv m{\aa}de vha. et pegeredskab, som systemet f{\o}lger optisk." }