Real-time Terrain Rendering using Smooth Hardware Optimized Level of Detail



Abstract
Keywordsterrain, viewing algorithms, frame-to-frame coherence, multiresolution modelling, continuous level of detail
TypeJournal paper [With referee]
JournalJournal of WSCG
Year2003    Month February    Vol. 11    No. 2    pp. 282-9
ISBN / ISSNISSN 1213-6972
NoteWSCG'2003: 11th International Conference in Central Europe on Computer Graphics, Visualization and Digital Interactive Media
Electronic version(s)[pdf]
BibTeX data [bibtex]
IMM Group(s)Image Analysis & Computer Graphics