Real-time Terrain Rendering using Smooth Hardware Optimized Level of Detail |
|
| Abstract | |
| Keywords | terrain, viewing algorithms, frame-to-frame coherence, multiresolution modelling, continuous level of detail |
| Type | Journal paper [With referee] |
| Journal | Journal of WSCG |
| Year | 2003 Month February Vol. 11 No. 2 pp. 282-9 |
| ISBN / ISSN | ISSN 1213-6972 |
| Note | WSCG'2003: 11th International Conference in Central Europe on Computer Graphics, Visualization and Digital Interactive Media |
| Electronic version(s) | [pdf] |
| BibTeX data | [bibtex] |
| IMM Group(s) | Image Analysis & Computer Graphics |