Real-time Terrain Rendering using Smooth Hardware Optimized Level of Detail |
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Abstract | |
Keywords | terrain, viewing algorithms, frame-to-frame coherence, multiresolution modelling, continuous level of detail |
Type | Journal paper [With referee] |
Journal | Journal of WSCG |
Year | 2003 Month February Vol. 11 No. 2 pp. 282-9 |
ISBN / ISSN | ISSN 1213-6972 |
Note | WSCG'2003: 11th International Conference in Central Europe on Computer Graphics, Visualization and Digital Interactive Media |
Electronic version(s) | [pdf] |
BibTeX data | [bibtex] |
IMM Group(s) | Image Analysis & Computer Graphics |