Bachelor Project in Software Technology

Project number 9998

City Simulator

Description

Cities in games are often static enviroments which have been preprocessed either by designers or by procedural engines. Growth of a city may have been simulated with a series of era's each with its own city model. In our project we aim to create an engine that will allow for a more dynamic, procedurally growing city, letting the user/player gain influence on this development. The project should build upon the research in L-systems. Algorithms built upon this, have shown to be good models for the simulation of city growth.

Supervisors

Niels Jørgen Christensen

Students (Spring 2007)

Erik Livermore
Simon Tobiasen


2007-07-28